Courses 2022-23

Space Empires: summary and full rulebook

Dates | Computation & Modeling(Matteo) | Machine LearningBoard Pics (Cohort 3) | Intelligent SystemsBoard Pics (Cohort 2) |

Pick any of the following: Tic-Tac-Toe and Connect Four K-Means Clustering Linear, Polynomial, and Multiple Linear Regression via Pseudoinverse OR, do these two shorter assignments: Merge Sort and Quicksort SIR Model for the Spread of Disease | Complete Simplex Method exercise 4. Then, make substantial progress on Decision Trees. By the end of the week you should have a decision tree class all coded up and producing predictions for given input data -- though, it doesn't have to actually produce the correct predictions yet (you'll have more time to debug in the next quant week.). | Developing a custom strategy for our connect four competition. We will have the competition at the beginning of the next quant week. In order to get credit for this week, you'll need to code up an almost-random player that moves randomly unless it has the opportunity to capture a win or block a loss, and then demonstrate that your competition strategy beats this almost-random player. | |

Reduced Row Echelon Form and Applications to Matrix Arithmetic | Space Empires | Space Empires | |

Euler Estimation | Complete Simplex Method exercises 1, 2, 3. If you finish early, you can either work on Space Empires or the next quant assignment (Decision Trees). | Finish up Reduced Search Depth and Heuristic Evaluation for Connect Four. If you finish early, work on developing a custom strategy for our connect four competition next quant week. | |

Solving Magic Squares via Backtracking Estimating Roots via Bisection Search and Newton-Raphson Method Single-Variable Gradient Descent Multivariable Gradient Descent Selection, Bubble, Insertion, and Counting Sort | Space Empires - get to the point where we can manually play the initial version of the game | Space Empires - get economic phase working and passing tests | |

Basic Matrix Arithmetic | Complete the following: Solving Magic Squares via Backtracking Naive Bayes | Reduced Search Depth and Heuristic Evaluation for Connect Four - write the connect four game and construct the heuristic tic-tac-toe player. (You don't have to worry about the heuristic connect four player yet.) | |

Roulette Wheel Selection Brute Force Search with Linear-Encoding Cryptography | Get started on Space Empires | Space Empires - fix failing tests and implement economic phase | |

Converting Between Binary, Decimal, and Hexadecimal Recursive Sequences Simulating Coin Flips Cartesian Product | SIR Model for the Spread of Disease Hodgkin-Huxley Model of Action Potentials in Neurons Hash Tables | Canonical and Reduced Game Trees for Tic-Tac-Toe Minimax Strategy | |

Some Short Introductory Coding Exercises - exercises 1, 2, 3 | Cartesian Product | Naive Bayes |