Courses 2022-23

Space Empires: summary and full rulebook

Computation & Modeling
Machine Learning
Board Pics
(Cohort 3)
Intelligent Systems
Board Pics
(Cohort 2)
Pick any of the following:

Tic-Tac-Toe and Connect Four

K-Means Clustering

Linear, Polynomial, and Multiple Linear Regression via Pseudoinverse

OR, do these two shorter assignments:

Merge Sort and Quicksort

SIR Model for the Spread of Disease
Complete Simplex Method exercise 4.

Then, make substantial progress on Decision Trees. By the end of the week you should have a decision tree class all coded up and producing predictions for given input data -- though, it doesn't have to actually produce the correct predictions yet (you'll have more time to debug in the next quant week.).
Developing a custom strategy for our connect four competition. We will have the competition at the beginning of the next quant week.

In order to get credit for this week, you'll need to code up an almost-random player that moves randomly unless it has the opportunity to capture a win or block a loss, and then demonstrate that your competition strategy beats this almost-random player.
Reduced Row Echelon Form and Applications to Matrix Arithmetic Space Empires Space Empires
Euler Estimation Complete Simplex Method exercises 1, 2, 3.

If you finish early, you can either work on Space Empires or the next quant assignment (Decision Trees).
Finish up Reduced Search Depth and Heuristic Evaluation for Connect Four.

If you finish early, work on developing a custom strategy for our connect four competition next quant week.
Solving Magic Squares via Backtracking

Estimating Roots via Bisection Search and Newton-Raphson Method

Single-Variable Gradient Descent

Multivariable Gradient Descent

Selection, Bubble, Insertion, and Counting Sort
Space Empires - get to the point where we can manually play the initial version of the game Space Empires - get economic phase working and passing tests
Basic Matrix Arithmetic Complete the following:

Solving Magic Squares via Backtracking

Naive Bayes
Reduced Search Depth and Heuristic Evaluation for Connect Four - write the connect four game and construct the heuristic tic-tac-toe player. (You don't have to worry about the heuristic connect four player yet.)
Roulette Wheel Selection

Brute Force Search with Linear-Encoding Cryptography
Get started on Space Empires Space Empires - fix failing tests and implement economic phase
Converting Between Binary, Decimal, and Hexadecimal

Recursive Sequences

Simulating Coin Flips

Cartesian Product
SIR Model for the Spread of Disease

Hodgkin-Huxley Model of Action Potentials in Neurons

Hash Tables
Canonical and Reduced Game Trees for Tic-Tac-Toe

Minimax Strategy
Some Short Introductory Coding Exercises - exercises 1, 2, 3 Cartesian Product Naive Bayes